The question
I had for this week was “How do media
industries shape media audiences?” I answered this question by talking about
the famous filmmaker James Cameron and I focused specifically on his movie Avatar for my research. I introduced to
the class all of the CGI and 3D technologies Cameron used in making this movie
such as the PACE Fusion 3D Camera, Facial Performance Recognition technique,
and the Swing Camera. Cameron co-designed the Fusion Camera that changed the
way 3D movies were filmed, this allowed for better quality of footage from the
multiple stereoscopic cameras within the set up and it helped producers cut
down editing time. The FPR has been used before but Cameron changed it by
inventing the “head rig” which was able to record their emotions and facial
expressions. This allowed for real human emotion to be to be displayed in the avatar characters, which made
it more realistic and emotional for the movie viewers. The Swing Camera was a
technology Cameron used for directing that allowed him to see the actors in “Pandora”
through an LCD screen device that displayed and detected the movements of the actors’
performance suits as they acted out a scene. This used virtual reality technology
and helped Cameron visualize whatever scene he was trying to film better, this
allowed him to critique the actors in the moment and fix mistakes.
I believe
these technologies have impacted the way audiences view 3D movies now, we want
to be able to get lost in the movie and feel like we are actually there.
Cameron has changed not only the way we watch 3D movies but also how 3D movies
are filmed with the Fusion camera, the swing camera, and the FPR. I think these
technologies blur the lines between computer animation and reality. It’s hard
to tell what’s real and what is isn’t. I think that’s what an audience looks
for when searching for a good movie.
Sources:
Directing
a Virtual World. (2010). Popular Mechanics, 187(1), 62.
Encyclopedia.
(n.d.). Retrieved March 07, 2017, from http://www.pcmag.com/encyclopedia/term/60657/3d-visualization
Johnson, B. (2009, August 19). The secrets of James Cameron's new film
Avatar. Retrieved March 02, 2017, from
https://www.theguardian.com/film/2009/aug/20/3d-film-avatar-james-cameron-technology
Ng, J.
(2012). Seeing movement: On motion capture animation and James Cameron's
Avatar. Animation, 7(3), 273-286.
doi:10.1177/1746847712456262
Robertson,
B. (2009). CG In Another World. Computer Graphics World, 32(12),
12-20
Society, N. G. (n.d.). James Cameron, Filmmaker/Inventor Information,
Facts, News, Photos. Retrieved March 02, 2017, from
Straubhaar, J., LaRose, R., & Davenport, L. (2016). Media
Now: Understanding Media, Culture, and Technology (9th ed.). Boston ,
MA: Cengage Learning.
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