Wednesday, April 11, 2018

Television and New Media Markets


How do older forms of media inform new media markets?


Many people might not know this, but the birth of the television was a social experiment. When it finally entered the market, many did not know if it would be a success or failure. Evidently it would become vastly popular with what content people would be able to view in this mysterious, magic box. The content included programs such as dramas, comedies, and game shows. My claim is new media markets are learning from older forms of media and modernizing them to keep up with the changing world, specifically in game shows.

I took look at the popular quiz, trivia, phone app HQ Trivia and deep dived into how they learned from traditional media game shows and added their own twist. Game shows in America were also a social experiment when coming up with programs to run for television. The foundations of game shows included great hosts, players, and exciting prizes. HQ Trivia took these traits and put together a production that would coincide with the mobile app media markets. Live streaming is a new foundation that has become readily available in this technology era, and HQ Trivia uses it fondly to stream to 1 million viewers in real time.

HQ Trivia also took the premise of game shows a bit further by turning them from a spectator event to a participatory one allowing viewers to be a part of the action with a chance to win real life prizes. This new media market was informed by the traditional aspects to adhere to the new ways people are interacting with media and how they consume it.

With the emergence of HQ Trivia, many “copycat” apps have been made to try to replicate what HQ has brought to the new media market. I believe we will continue to see a rise in many projects such as HQ Trivia that will run parallel with the advancing new media markets whether it be re-imagining game shows, to creating new platforms to get content. The golden age of television might actually be upon us again, just in a new media market and platform.

Sources: 

Straubhaar, J. (2017, January 1). Media Now: Understanding Media, Culture, and Technology  10th Edition. Retrieved from https://reader.yuzu.com/#/books/9781337516266

Johnson, L. (2018). Gaming the system: HQ Trivia started a game-show-app phenomenon,  spawning a host of imitators. Is it also a new model for brands?. Adweek59(6), 14-19.

Morris, D. Z. (2018). HQ Trivia's New Investors Have Angry Users Ready to Delete The App. Fortune.Com, 1.

Price, E. (2017). More Than 730,000 People Played HQ Trivia on Christmas Day. Fortune.Com, 1.

Umstead, R. T. (2017). Finding an Escape In TV Fun and Games: Network game shows  target viewers looking for relief from the world's woes. Multichannel News38(27), 8-10.

Halperin, S. (2010). Game-show hosts. Hollywood Reporter416(58), 80-81.

Chun, Y. H. (1999). On the information economics approach to the generalized game show          problem. The American Statistician, 53(1), 43-51. Retrieved from http://ezproxy.library.tamu.edu/login?url=https://search.proquest.com.ezproxy.library.ta    mu.edu/docview/228430857?accountid=7082

Yang, H. & Lee, H. Inf Syst E-Bus Manage (2018) 16: 1. Retrieved from   https://doi.org.ezproxy.library.tamu.edu/10.1007/s10257-017-0339-x



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