Wednesday, April 23, 2008
The Discussion on Argentina
Monday, April 21, 2008
Argentina: A Study of Cultural Proximity and US Cultural Imperialism in Media
I have chosen to study Argentina because I spent a semester studying abroad in Buenos Aires- the capital city- and became slightly obsessed with the culture and traditions that exist there.
To begin, I will brush up a bit on the main ideas of global media as they pertain to my study, and then I will begin to explain the current situation with the Argentine government. This will serve mainly as background and will only be helpful to place the audience in the right frame of mind.
Secondly, I will give examples of current media and technologies that are becoming increasingly popular in Argentina such as the mp3 Cellular Phone craze that has ignited as of recent. Also included is the notoriety of French film in Buenos Aires, where French films enjoy an unparalleled success outside of France.
Continuing, I will give examples of the Argentine government's attempts at maintaining cultural proximity, especially noting the Argentine media's usually harsh criticism of the government. I will show how the economic crisis of 2002 has allowed some foreign investment in media and how the government has opted to place a 30% cap on that investment. Furthermore, I will show how recent presidents have chosen to can political investigative journalism within the government through the use of threats or other means.
Lastly, I will give a brief example of Argentina's chief world export in media: the music of tango. The tango is considered the gem of Buenos Aires, and has enjoyed huge success in many regions of the world. The rise of Carlos Gardel, a ragingly popular tango musician, contributed to the success and preservation of tango.
Sunday, April 20, 2008
Globalization- Fox entertainment and The Simpsons
The Simpson's series was created by Matt Groening for the Fox broadcasting company. The Simpson's televisions series has been called Americas first family but if you look into it you can see that it has become part of many other cultures as well. The show has been shown in sixty different countries in twenty different languages with sixty million spectators every week. Culture proximity takes part in this because countries wish to have the media shown in this instance The Simpson's be changed to fit their culture. In some countries the language is changed in others certain things can not be shows and others are added for example some countries Homer's love for beer turns to love of soda. Fox has done a wonderful job globalizing the show and its popularity continues to grow. Even the movie that came to theatres was aired in seventy one markets. There are a few issues related to the show and some countries dislike the Americanized show being shown in their culture but overall the show has gained much success and has become a very globalized series for Fox entertainment.
http://www.youtube.com/watch?v=UCrEGnllQ3U
Monday, April 14, 2008
Future of Cell Phones: Case Study Wrap-Up
On Thursday, 4/10, we discussed the case studies over ownership and infrastructure. I discussed that if I were in a cell phone company, I would make sure that the company would be pushing toward an open-access approach. If they were not already doing so, then I would want to make sure that they were bidding on a license for the open-access frequency bands. The companies should also be pushing toward newer innovations as far as products go as well as business and service. I also stated that if I were in the FCC, I would also be pushing for the open-access approach (similar to the companies) but I would also be monitering the 2013 deadline for companies that acquire the licenses (they must serve 40% of the population they reach). We also discussed what will happen to companies that do not move toward open-access: will they lose business and fall behind or will they be ok? We decided that the business is moving toward open-access and if they do not jump on the bandwagon, then they will fall behind.
Wednesday, April 9, 2008
The Future of Cellular Phones: Ownership and Infrastructure
Monday, April 7, 2008
YouTube Case Study
Wednesday, April 2, 2008
Online Gaming in Today’s Society
In the last five years online games or massive multiplayer online role playing games (MMORPGs) have become one of the major staples for online entertainment. Some of these games such as World of Warcraft have millions of subscribers with tens of thousands of individuals playing at any one time. While many online game advocates say that such games help to better connect people many critiques say online games are doing quite the opposite and are causing more harm than good. During the presentation I will be focusing on the history of online games, the positives and negatives of online game play, the costs as well as revenue these new games have created, as well as the influence the companies that control these games have on the global internet community.