Wednesday, April 2, 2008

Online Gaming in Today’s Society

In the last five years online games or massive multiplayer online role playing games (MMORPGs) have become one of the major staples for online entertainment. Some of these games such as World of Warcraft have millions of subscribers with tens of thousands of individuals playing at any one time. While many online game advocates say that such games help to better connect people many critiques say online games are doing quite the opposite and are causing more harm than good. During the presentation I will be focusing on the history of online games, the positives and negatives of online game play, the costs as well as revenue these new games have created, as well as the influence the companies that control these games have on the global internet community.


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