Sources:
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition,
aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific
literature. Psychological science, 12(5), 353-359.
Griffiths, M. (2015, February 20).
Video game bans: the debate about guns, GTA, and real-life violence. Retrieved
April 18, 2017, from http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/video-game-bans-the-debate-about-guns-gta-and-real-life-violence-10057296.html
Griffiths, S. (2013, October 10).
'Granddad' Theft Auto: Middle-class, middle-aged parents are most likely to
play violent crime game. Retrieved April 18, 2017, from http://www.dailymail.co.uk/sciencetech/article-2451785/Grand-Theft-Auto-Middle-class-middle-aged-parents-likely-play-game.html
Greenwood, D. (2010, June 22).
Grand Theft Auto Is Good for You? Not So Fast... Retrieved April 18, 2017, from
https://www.scientificamerican.com/article/grand-theft-auto-is-good/
Leung, R. (2005, March 08). Can A
Video Game Lead To Murder? Retrieved April 18, 2017, from http://www.cbsnews.com/news/can-a-video-game-lead-to-murder-04-03-2005/
Margolin,
E. (2013, September 25). Did 'Grand Theft Auto' turn an 8-year-old into a
killer? Retrieved April 18, 2017, from http://www.msnbc.com/thomas-roberts/did-grand-theft-auto-turn-8-year-old
Plot Summary. (n.d.).
Retrieved April 18, 2017, from http://www.imdb.com/title/tt0802999/plotsummary?ref_=tt_stry_pl
Straubhaar,
Joseph, and Robert Larose. (2008). Media
Now: Understanding Media, Culture and Technology.
Belmont, CA.: Wadsworth Company.
Weber, R., Ritterfeld, U., & Mathiak, K. (2006). Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study. Media psychology, 8(1), 39-60.
No comments:
Post a Comment